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VR Weapons Arena 

Since I bought a VR Headset I wanted to play around with developing for VR, so I decided to make a few weapons you can throw with different behaviors.

AXe (2).gif

This was our first project so I struggled a bit with making the game feel like I wanted to, using openVR's built in "Pick up" and "Throw" functions didn't give me what i was looking for.

Shurican.gif

So I tweaked how the hold and throw(Velocity Estimator) and I'm pretty happy how it turned out.

Spear (2).gif

After changing the Rigidbody setting of the weapons they each got their own feel.

HitAxe.gif
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