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Game Developer & Computer Graphics Engineer
VR Weapons Arena
Since I bought a VR Headset I wanted to play around with developing for VR, so I decided to make a few weapons you can throw with different behaviors.
This was our first project so I struggled a bit with making the game feel like I wanted to, using openVR's built in "Pick up" and "Throw" functions didn't give me what i was looking for.
So I tweaked how the hold and throw(Velocity Estimator) and I'm pretty happy how it turned out.
After changing the Rigidbody setting of the weapons they each got their own feel.
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