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Game Developer & Computer Graphics Engineer
The Localray shooter was an interesting Idea, we thought of an Idea to showcase the companies Raytracing capabilities, what if in a shooter built around bouncing laser, the player of scored the last kill has raytracing turned on, and all other players don't
The project was made while I was employed by Adshir, but since I'm no longer an employee I don't have access to the raytracing engine, all reflective materials would have had raytracing in the original project
The game supports up to 4 players and is cross platform(Standalone,Android,iOS)
The game itself is pretty simple, each player can shoot, the player who scores gets raytracing enabled, most of the work was on the networking, there is also a heal in the middle of the arena
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