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Reactive Floor

As a challenge from one of our teacher, me and my colleague and friend Tomer Steinbock started working on a "Reactive Floor" shader

At first we managed to get the effect we wanted with code by instantiating particles and telling them how to behave, but we soon realized this was pretty heavy and wouldn't be able to be upscaled or really used in a game.

So we decided to try and write a shader, we have played around with some simple shaders for toon shading but this was our first time playing with vertex displacement.

naor-liron-ezgif-com-optimize-1.gif
naor-liron-ezgif-com-optimize.gif

Color can be controlled in the material

We were both pretty happy with the result, we also wanted to add some waves with perlin noise and add some different effects, but we had other more important projects to work on.

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